CAMH PRESENTATION – DESIGNING OUR PROBLEMS AKA DESIGN IN DISTRESS

"If the participant or user is under duress, the usability and functionality will be become a roadblock."

These slides are from a presentation where I presented my findings from a usability test on a mental health mobile app. The test involved participants playing a challenging video game (Alien Isolation) while trying to record down information in the app. They were also quizzed on their memory of the events that happened during the test. The topic of the presentation was to show where some medical apps were lacking, and how they could the first interactions and lasting appeal. I have also included my speaker notes to give some background and also provide anyone in need of tips for their own presentation.


Tip: Click the gear to access the speaker notes.