SERVICES

IDEATION

“And we are the dreamers of dreams”

– Arthur O’Shaughnessy / Willy Wonka

Before you put any pencils to paper, you have to be able to dream…

People often overlook the ideation stage either because they have the solution already formed in their mind or they want to start working on it. I prefer to take a step back and look at the problem at hand, from my own perspective or by using empathy putting my self in another’s.

I have worked on countless projects where the only thing clear at the start is the problem the clients want to be solved, and I have yet to meet a challenge that made me back down. I actively look for “Wicked Problems” in my own world to solve, I would love to work together with others on their own.

ILLUSTRATION

“I don’t trust Air I can’t See”

– Capt. Frank Ramsey
Comic on iPhone X

And unfortunately, a lot of people won’t trust your project or dream if they can’t see it either. Sometimes you need to show people the future in the present, regardless if that future is solidified. Even a basic prototype can make the difference between a confused group of onlookers and an eager set of investors.

I have created both basic and working prototypes for my own projects and on behalf of other’s desires. I invite you to present your unformed dreams and concepts and let’s work together to create something you can physically present to the world.

INTERACTION

“To a child, often the box a toy came in is more appealing than the toy itself.”

– Allen Klein
“Co-Op” Pac-Man – Player 1 can see the whole map, but Player 2 has the controls

When everything about a design project comes together and you see people interacting with it you often see how little attention is paid to everything you thought was important. That is not to say that those details aren’t important but as designers, we must never forget about the emotion and interaction between the user and our creations. If you can design around those interactions and emotions you can make your projects connect with people on many more layers.

On most of my projects, I keep in mind the possible end goals and how people or users will interact with it or if we can make it a better experience. Even if you are “finished” your project, let’s work together to see if we can create a better way for your users to engage your dreams.