Zero UI AKA What We Can Do With Nothing

A look at what we gain when we remove the interface and build more engaging systems to inform the user. Using Nintendo’s Zelda: Breath of the Wild and their included “Pro Mode” UI option as an example of how they created a video game and system that not only informs the users on multiple interaction levels but also how it allows for even more immersion.

My personal goal for this presentation was “If I am going to do a presentation on Zero UI, I should be able to convey the same message without the use of Text or Copy on most of the Slides.”

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